@startuml
sprite $autorenew [48x48/16] {
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}


!define MATERIAL_AUTORENEW(_alias) ENTITY(rectangle,black,autorenew,_alias,MATERIAL AUTORENEW)
!define MATERIAL_AUTORENEW(_alias, _label) ENTITY(rectangle,black,autorenew,_label, _alias,MATERIAL AUTORENEW)
!define MATERIAL_AUTORENEW(_alias, _label, _shape) ENTITY(_shape,black,autorenew,_label, _alias,MATERIAL AUTORENEW)
!define MATERIAL_AUTORENEW(_alias, _label, _shape, _color) ENTITY(_shape,_color,autorenew,_label, _alias,MATERIAL AUTORENEW)
skinparam folderBackgroundColor<<MATERIAL AUTORENEW>> White
@enduml